48 lines
1.9 KiB
C

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// AudioRandomValue.h
// Random number generation system
// Author: Michael S. Booth, January 1998
// Split out into separate Logic/Client/Audio headers by MDC Sept 2002
#pragma once
#ifndef _AUDIO_RANDOM_VALUE_H_
#define _AUDIO_RANDOM_VALUE_H_
#include "Lib/BaseType.h"
// do NOT use these functions directly, rather use the macros below
extern Int GetGameAudioRandomValue( int lo, int hi, char *file, int line );
extern Real GetGameAudioRandomValueReal( Real lo, Real hi, char *file, int line );
// use these macros to access the random value functions
#define GameAudioRandomValue( lo, hi ) GetGameAudioRandomValue( lo, hi, __FILE__, __LINE__ )
#define GameAudioRandomValueReal( lo, hi ) GetGameAudioRandomValueReal( lo, hi, __FILE__, __LINE__ )
//--------------------------------------------------------------------------------------------------------------
#endif // _AUDIO_RANDOM_VALUE_H_