48 lines
1.9 KiB
C
48 lines
1.9 KiB
C
/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// AudioRandomValue.h
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// Random number generation system
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// Author: Michael S. Booth, January 1998
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// Split out into separate Logic/Client/Audio headers by MDC Sept 2002
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#pragma once
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#ifndef _AUDIO_RANDOM_VALUE_H_
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#define _AUDIO_RANDOM_VALUE_H_
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#include "Lib/BaseType.h"
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// do NOT use these functions directly, rather use the macros below
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extern Int GetGameAudioRandomValue( int lo, int hi, char *file, int line );
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extern Real GetGameAudioRandomValueReal( Real lo, Real hi, char *file, int line );
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// use these macros to access the random value functions
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#define GameAudioRandomValue( lo, hi ) GetGameAudioRandomValue( lo, hi, __FILE__, __LINE__ )
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#define GameAudioRandomValueReal( lo, hi ) GetGameAudioRandomValueReal( lo, hi, __FILE__, __LINE__ )
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//--------------------------------------------------------------------------------------------------------------
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#endif // _AUDIO_RANDOM_VALUE_H_
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