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1.6 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// EA Pacific
// John McDonald, Jr
// Do not distribute
#pragma once
#ifndef _AUDIOREQUEST_H_
#define _AUDIOREQUEST_H_
#include "Common/GameAudio.h"
#include "Common/GameMemory.h"
class AudioEventRTS;
enum RequestType
{
AR_Play,
AR_Pause,
AR_Stop
};
struct AudioRequest : public MemoryPoolObject
{
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( AudioRequest, "AudioRequest" )
public:
RequestType m_request;
union
{
AudioEventRTS *m_pendingEvent;
AudioHandle m_handleToInteractOn;
};
Bool m_usePendingEvent;
Bool m_requiresCheckForSample;
};
#endif // _AUDIOREQUEST_H_