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2.6 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: ClientUpdateModule.h /////////////////////////////////////////////////////////////////////////////////
// Author:
// Desc:
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __ClientUpdateModule_H_
#define __ClientUpdateModule_H_
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include <stdlib.h>
#include "Common/Module.h"
// FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
// TYPES //////////////////////////////////////////////////////////////////////////////////////////
typedef ModuleData ClientUpdateModuleData;
//-------------------------------------------------------------------------------------------------
/** DRAWABLE CLIENT UPDATE MODULE base class */
//-------------------------------------------------------------------------------------------------
class ClientUpdateModule : public DrawableModule
{
MEMORY_POOL_GLUE_ABC( ClientUpdateModule )
public:
ClientUpdateModule( Thing *thing, const ModuleData* moduleData );
static ModuleType getModuleType() { return MODULETYPE_CLIENT_UPDATE; }
static Int getInterfaceMask() { return MODULEINTERFACE_CLIENT_UPDATE; }
virtual void clientUpdate() = 0;
};
inline ClientUpdateModule::ClientUpdateModule( Thing *thing, const ModuleData* moduleData ) : DrawableModule( thing, moduleData ) { }
inline ClientUpdateModule::~ClientUpdateModule() { }
//-------------------------------------------------------------------------------------------------
#endif // __ClientUpdateModule_H_