70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: ClientUpdateModule.h /////////////////////////////////////////////////////////////////////////////////
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// Author:
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// Desc:
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __ClientUpdateModule_H_
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#define __ClientUpdateModule_H_
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// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
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#include <stdlib.h>
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#include "Common/Module.h"
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// FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
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// TYPES //////////////////////////////////////////////////////////////////////////////////////////
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typedef ModuleData ClientUpdateModuleData;
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//-------------------------------------------------------------------------------------------------
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/** DRAWABLE CLIENT UPDATE MODULE base class */
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//-------------------------------------------------------------------------------------------------
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class ClientUpdateModule : public DrawableModule
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{
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MEMORY_POOL_GLUE_ABC( ClientUpdateModule )
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public:
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ClientUpdateModule( Thing *thing, const ModuleData* moduleData );
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static ModuleType getModuleType() { return MODULETYPE_CLIENT_UPDATE; }
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static Int getInterfaceMask() { return MODULEINTERFACE_CLIENT_UPDATE; }
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virtual void clientUpdate() = 0;
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};
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inline ClientUpdateModule::ClientUpdateModule( Thing *thing, const ModuleData* moduleData ) : DrawableModule( thing, moduleData ) { }
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inline ClientUpdateModule::~ClientUpdateModule() { }
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//-------------------------------------------------------------------------------------------------
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#endif // __ClientUpdateModule_H_
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