81 lines
2.6 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////
// FILE: LadderPreferences.h
// Author: Matthew D. Campbell, August 2002
// Description: Saving/Loading of ladder preferences
///////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __LADDERPREFERENCES_H__
#define __LADDERPREFERENCES_H__
//-----------------------------------------------------------------------------
// USER INCLUDES //////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
#include "Common/UserPreferences.h"
//-----------------------------------------------------------------------------
// LadderPreferences base class
//-----------------------------------------------------------------------------
class LadderPref
{
public:
UnicodeString name;
AsciiString address;
UnsignedShort port;
time_t lastPlayDate;
bool operator== (const LadderPref& other)
{
return ( address==other.address && port==other.port );
}
};
typedef std::map<time_t, LadderPref> LadderPrefMap;
//-----------------------------------------------------------------------------
// LadderPreferences base class
//-----------------------------------------------------------------------------
class LadderPreferences : public UserPreferences
{
public:
LadderPreferences();
virtual ~LadderPreferences();
Bool loadProfile( Int profileID );
virtual bool write( void );
const LadderPrefMap& getRecentLadders( void );
void addRecentLadder( LadderPref ladder );
private:
LadderPrefMap m_ladders;
};
#endif // __LADDERPREFERENCES_H__