49 lines
1.6 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: MiniLog.h /////////////////////////////////////////////////////////////
// Alternative logging
// Author: Matthew D. Campbell, January 2003
////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifdef DEBUG_LOGGING
#include "Lib/BaseType.h"
#include "GameLogic/GameLogic.h"
#include <cstdarg>
class LogClass
{
public:
LogClass(const char *fname);
~LogClass();
void log(const char *fmt, ...);
protected:
FILE *m_fp;
};
#endif // DEBUG_LOGGING