100 lines
3.0 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: Money.h ////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: RTS3
//
// File name: Money.h
//
// Created: Steven Johnson, October 2001
//
// Desc: @todo
//
//-----------------------------------------------------------------------------
#pragma once
#ifndef _MONEY_H_
#define _MONEY_H_
#include "Lib/BaseType.h"
#include "Common/Debug.h"
#include "Common/Snapshot.h"
// ----------------------------------------------------------------------------------------------
/**
How much "money" (Tiberium, Gems, Magic Resource Boxes, whatever) the Player has.
This is currently a Very Simple Class but is encapsulated
in anticipation of future expansion.
*/
class Money : public Snapshot
{
public:
inline Money() : m_money(0), m_playerIndex(0)
{
}
void init()
{
m_money = 0;
}
inline UnsignedInt countMoney() const
{
return m_money;
}
/// returns the actual amount withdrawn, which may be less than you want. (sorry, can't go into debt...)
UnsignedInt withdraw(UnsignedInt amountToWithdraw, Bool playSound = TRUE);
void deposit(UnsignedInt amountToDeposit, Bool playSound = TRUE);
void setPlayerIndex(Int ndx) { m_playerIndex = ndx; }
protected:
// snapshot methods
virtual void crc( Xfer *xfer );
virtual void xfer( Xfer *xfer );
virtual void loadPostProcess( void );
private:
UnsignedInt m_money; ///< amount of money
Int m_playerIndex; ///< what is my player index?
};
#endif // _MONEY_H_