45 lines
1.7 KiB
C
45 lines
1.7 KiB
C
/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// RandomValue.h
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// Random number generation system
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// Author: Michael S. Booth, January 1998
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#pragma once
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#ifndef _RANDOM_VALUE_H_
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#define _RANDOM_VALUE_H_
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#include "Lib/BaseType.h"
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extern void InitRandom( void );
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extern void InitRandom( UnsignedInt seed );
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extern void InitGameLogicRandom( UnsignedInt seed ); ///< Set the GameLogic seed to a known value at game start
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extern UnsignedInt GetGameLogicRandomSeed( void ); ///< Get the seed (used for replays)
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extern UnsignedInt GetGameLogicRandomSeedCRC( void );///< Get the seed (used for CRCs)
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//--------------------------------------------------------------------------------------------------------------
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#endif // _RANDOM_VALUE_H_
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