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1.8 KiB
C

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// Registry.h
// Simple interface for storing/retreiving registry values
// Author: Matthew D. Campbell, December 2001
#pragma once
#ifndef __REGISTRY_H__
#define __REGISTRY_H__
#include <Common/AsciiString.h>
/**
* Get a string from the registry
*/
Bool GetStringFromRegistry(AsciiString path, AsciiString key, AsciiString& val);
/**
* Get an unsigned int from the registry
*/
Bool GetUnsignedIntFromRegistry(AsciiString path, AsciiString key, UnsignedInt& val);
AsciiString GetRegistryLanguage(void); // convenience function
AsciiString GetRegistryGameName(void); // convenience function
UnsignedInt GetRegistryVersion(void); // convenience function
UnsignedInt GetRegistryMapPackVersion(void); // convenience function
#endif // __REGISTRY_H__