52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// Registry.h
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// Simple interface for storing/retreiving registry values
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// Author: Matthew D. Campbell, December 2001
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#pragma once
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#ifndef __REGISTRY_H__
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#define __REGISTRY_H__
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#include <Common/AsciiString.h>
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/**
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* Get a string from the registry
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*/
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Bool GetStringFromRegistry(AsciiString path, AsciiString key, AsciiString& val);
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/**
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* Get an unsigned int from the registry
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*/
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Bool GetUnsignedIntFromRegistry(AsciiString path, AsciiString key, UnsignedInt& val);
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AsciiString GetRegistryLanguage(void); // convenience function
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AsciiString GetRegistryGameName(void); // convenience function
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UnsignedInt GetRegistryVersion(void); // convenience function
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UnsignedInt GetRegistryMapPackVersion(void); // convenience function
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#endif // __REGISTRY_H__
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