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1.3 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// FILE: ScopedMutex.h ////////////////////////////////////////////////////////////////////////////
// Author: John McDonald, November 2002
// Desc: A scoped mutex class to easily lock a scope with a pre-existing mutex object.
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __SCOPEDMUTEX_H__
#define __SCOPEDMUTEX_H__
class ScopedMutex
{
private:
HANDLE m_mutex;
public:
ScopedMutex(HANDLE mutex) : m_mutex(mutex)
{
WaitForSingleObject(m_mutex, INFINITE);
}
~ScopedMutex()
{
ReleaseMutex(m_mutex);
}
};
#endif /* __SCOPEDMUTEX_H__ */