46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// FILE: ScopedMutex.h ////////////////////////////////////////////////////////////////////////////
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// Author: John McDonald, November 2002
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// Desc: A scoped mutex class to easily lock a scope with a pre-existing mutex object.
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __SCOPEDMUTEX_H__
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#define __SCOPEDMUTEX_H__
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class ScopedMutex
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{
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private:
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HANDLE m_mutex;
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public:
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ScopedMutex(HANDLE mutex) : m_mutex(mutex)
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{
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WaitForSingleObject(m_mutex, INFINITE);
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}
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~ScopedMutex()
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{
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ReleaseMutex(m_mutex);
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}
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};
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#endif /* __SCOPEDMUTEX_H__ */ |