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# Microsoft Developer Studio Project File - Name="patchgrabber" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=patchgrabber - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "patchgrabber.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "patchgrabber.mak" CFG="patchgrabber - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "patchgrabber - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "patchgrabber - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "patchgrabber - Win32 German" (based on "Win32 (x86) Application")
!MESSAGE "patchgrabber - Win32 French" (based on "Win32 (x86) Application")
!MESSAGE "patchgrabber - Win32 Spanish" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Patchget", QGEAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Making patchget.dat
PostBuild_Cmds=copy Release\PatchGrabber.exe ..\..\..\Run\patchget.dat
# End Special Build Tool
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../Libraries" /I "../../Libraries/Source/GameSpy" /I "../../Libraries/Source/WWVegas" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib comctl32.lib gamespyhttp.lib wsock32.lib wwdownload.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\libraries\lib"
!ELSEIF "$(CFG)" == "patchgrabber - Win32 French"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib comctl32.lib gamespyhttp.lib wsock32.lib wwdownload.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\libraries\lib"
!ELSEIF "$(CFG)" == "patchgrabber - Win32 Spanish"
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!ENDIF
# Begin Target
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# Name "patchgrabber - Win32 Debug"
# Name "patchgrabber - Win32 German"
# Name "patchgrabber - Win32 French"
# Name "patchgrabber - Win32 Spanish"
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# End Source File
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# End Source File
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SOURCE=.\GeneralsFrench.BMP
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SOURCE=.\GeneralsGerman.BMP
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SOURCE=.\Script1.rc
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