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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Max2W3D *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/LightGlareSave.h $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 8/05/00 10:27a $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef LIGHTGLARESAVE_H
#define LIGHTGLARESAVE_H
#include <Max.h>
#include "w3d_file.h"
#include "chunkio.h"
#include "progress.h"
/*******************************************************************************************
**
** LightGlareSaveClass - Create a Light Glare definition from a Max mesh. In the initial
** implementation, all I need to save is the point at the pivot of the mesh.
**
*******************************************************************************************/
class LightGlareSaveClass
{
public:
enum {
EX_UNKNOWN = 0, // exception error codes
EX_CANCEL = 1
};
LightGlareSaveClass( char * mesh_name,
char * container_name,
INode * inode,
Matrix3 & exportspace,
TimeValue curtime,
Progress_Meter_Class & meter);
int Write_To_File(ChunkSaveClass & csave);
private:
W3dLightGlareStruct GlareData;
};
#endif