84 lines
3.5 KiB
C++
84 lines
3.5 KiB
C++
/*
|
|
** Command & Conquer Generals Zero Hour(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Max2W3D *
|
|
* *
|
|
* $Archive:: /Commando/Code/Tools/max2w3d/LightGlareSave.h $*
|
|
* *
|
|
* Original Author:: Greg Hjelstrom *
|
|
* *
|
|
* $Author:: Greg_h $*
|
|
* *
|
|
* $Modtime:: 8/05/00 10:27a $*
|
|
* *
|
|
* $Revision:: 1 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma once
|
|
#endif
|
|
|
|
#ifndef LIGHTGLARESAVE_H
|
|
#define LIGHTGLARESAVE_H
|
|
|
|
#include <Max.h>
|
|
#include "w3d_file.h"
|
|
#include "chunkio.h"
|
|
#include "progress.h"
|
|
|
|
|
|
/*******************************************************************************************
|
|
**
|
|
** LightGlareSaveClass - Create a Light Glare definition from a Max mesh. In the initial
|
|
** implementation, all I need to save is the point at the pivot of the mesh.
|
|
**
|
|
*******************************************************************************************/
|
|
class LightGlareSaveClass
|
|
{
|
|
public:
|
|
|
|
enum {
|
|
EX_UNKNOWN = 0, // exception error codes
|
|
EX_CANCEL = 1
|
|
};
|
|
|
|
LightGlareSaveClass( char * mesh_name,
|
|
char * container_name,
|
|
INode * inode,
|
|
Matrix3 & exportspace,
|
|
TimeValue curtime,
|
|
Progress_Meter_Class & meter);
|
|
|
|
int Write_To_File(ChunkSaveClass & csave);
|
|
|
|
private:
|
|
|
|
W3dLightGlareStruct GlareData;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif |