84 lines
3.1 KiB
C
Raw Permalink Normal View History

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWMath *
* *
* $Archive:: /Commando/Code/wwmath/aaplane.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 5/19/00 3:12p $*
* *
* $Revision:: 8 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef AAPLANE_H
#define AAPLANE_H
#include "always.h"
#include "vector3.h"
/*
** This class is used to describe an "axis-aligned" plane. I.e, the normal
** of the plane is one of the three coordinate axes.
*/
class AAPlaneClass
{
public:
enum AxisEnum { XNORMAL = 0, YNORMAL = 1, ZNORMAL = 2 };
AAPlaneClass(void) { }
AAPlaneClass(AxisEnum normal,float dist) : Normal(normal),Dist(dist) { }
void Set(AxisEnum normal,float dist);
void Get_Normal(Vector3 * normal) const;
public:
AxisEnum Normal;
float Dist;
};
inline void AAPlaneClass::Set(AxisEnum normal,float dist)
{
Normal = normal;
Dist = dist;
}
inline void AAPlaneClass::Get_Normal(Vector3 * normal) const
{
normal->Set(0,0,0);
(*normal)[Normal] = 1.0f;
}
#endif