84 lines
3.1 KiB
C++
84 lines
3.1 KiB
C++
/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWMath *
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* *
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* $Archive:: /Commando/Code/wwmath/aaplane.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 5/19/00 3:12p $*
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* *
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* $Revision:: 8 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef AAPLANE_H
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#define AAPLANE_H
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#include "always.h"
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#include "vector3.h"
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/*
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** This class is used to describe an "axis-aligned" plane. I.e, the normal
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** of the plane is one of the three coordinate axes.
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*/
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class AAPlaneClass
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{
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public:
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enum AxisEnum { XNORMAL = 0, YNORMAL = 1, ZNORMAL = 2 };
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AAPlaneClass(void) { }
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AAPlaneClass(AxisEnum normal,float dist) : Normal(normal),Dist(dist) { }
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void Set(AxisEnum normal,float dist);
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void Get_Normal(Vector3 * normal) const;
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public:
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AxisEnum Normal;
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float Dist;
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};
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inline void AAPlaneClass::Set(AxisEnum normal,float dist)
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{
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Normal = normal;
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Dist = dist;
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}
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inline void AAPlaneClass::Get_Normal(Vector3 * normal) const
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{
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normal->Set(0,0,0);
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(*normal)[Normal] = 1.0f;
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}
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#endif
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