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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// ProceedDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Babylon.h"
#include "ProceedDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// ProceedDlg dialog
ProceedDlg::ProceedDlg(const char *nmessage, CWnd* pParent /*=NULL*/)
: CDialog(ProceedDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(ProceedDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
message = nmessage;
}
void ProceedDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(ProceedDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(ProceedDlg, CDialog)
//{{AFX_MSG_MAP(ProceedDlg)
ON_BN_CLICKED(IDC_YES, OnYes)
ON_BN_CLICKED(IDC_ALWAYS, OnAlways)
ON_BN_CLICKED(IDC_NO, OnNo)
ON_WM_CLOSE()
ON_BN_CLICKED(IDC_BUTTON_NO, OnNo)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// ProceedDlg message handlers
void ProceedDlg::OnYes()
{
// TODO: Add your control notification handler code here
EndDialog ( IDYES );
}
void ProceedDlg::OnAlways()
{
// TODO: Add your control notification handler code here
EndDialog ( IDALWAYS );
}
void ProceedDlg::OnNo()
{
// TODO: Add your control notification handler code here
EndDialog ( IDNO );
}
void ProceedDlg::OnClose()
{
// TODO: Add your message handler code here and/or call default
EndDialog ( IDNO );
CDialog::OnClose();
}
BOOL ProceedDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetDlgItemText ( IDC_MESSAGE, message );
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}