106 lines
2.5 KiB
C++
106 lines
2.5 KiB
C++
/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// ProceedDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "Babylon.h"
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#include "ProceedDlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// ProceedDlg dialog
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ProceedDlg::ProceedDlg(const char *nmessage, CWnd* pParent /*=NULL*/)
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: CDialog(ProceedDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(ProceedDlg)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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message = nmessage;
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}
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void ProceedDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(ProceedDlg)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(ProceedDlg, CDialog)
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//{{AFX_MSG_MAP(ProceedDlg)
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ON_BN_CLICKED(IDC_YES, OnYes)
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ON_BN_CLICKED(IDC_ALWAYS, OnAlways)
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ON_BN_CLICKED(IDC_NO, OnNo)
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ON_WM_CLOSE()
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ON_BN_CLICKED(IDC_BUTTON_NO, OnNo)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// ProceedDlg message handlers
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void ProceedDlg::OnYes()
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{
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// TODO: Add your control notification handler code here
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EndDialog ( IDYES );
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}
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void ProceedDlg::OnAlways()
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{
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// TODO: Add your control notification handler code here
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EndDialog ( IDALWAYS );
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}
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void ProceedDlg::OnNo()
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{
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// TODO: Add your control notification handler code here
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EndDialog ( IDNO );
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}
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void ProceedDlg::OnClose()
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{
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// TODO: Add your message handler code here and/or call default
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EndDialog ( IDNO );
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CDialog::OnClose();
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}
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BOOL ProceedDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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SetDlgItemText ( IDC_MESSAGE, message );
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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