94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MATCHER_H__
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#define __MATCHER_H__
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#ifdef _WIN32
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#include <process.h>
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#endif
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#include <configfile.h>
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#include <critsec.h>
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#include <threadfac.h>
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#include <tcp.h>
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#include <cstdarg>
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#include <sem4.h>
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#include <string>
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#include <peer/peer.h>
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class MatcherClass
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{
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public:
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MatcherClass();
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virtual ~MatcherClass()
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{}
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virtual void init(void)
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{}
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virtual void checkMatches(void)
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{}
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virtual void handleDisconnect( const char *reason )
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{}
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virtual void handleRoomMessage( const char *nick, const char *message, MessageType messageType )
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{}
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virtual void handlePlayerMessage( const char *nick, const char *message, MessageType messageType )
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{}
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virtual void handlePlayerJoined( const char *nick )
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{}
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virtual void handlePlayerLeft( const char *nick )
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{}
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virtual void handlePlayerChangedNick( const char *oldNick, const char *newNick )
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{}
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virtual void handlePlayerEnum( bool success, int gameSpyIndex, const char *nick, int flags )
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{}
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void handleConnect( bool success );
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void handleGroupRoomList( bool success, int groupID, const char *name );
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void handleJoin( bool success );
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void handleNickError( const char *badNick );
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void connectAndLoop( void );
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protected:
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Wstring getString(const Wstring& key);
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Wstring m_baseNick;
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std::string m_nick;
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int m_profileID;
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PEER m_peer;
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bool m_connectSuccess;
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bool m_joinSuccess;
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void readLoop( void );
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int done; // 0=no, neg=quit;error, pos=quit;success
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bool quiet;
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int m_groupID;
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bool m_rotateLogs; // check for log rotation in this thread?
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time_t m_lastRotation;
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};
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#endif /* __MATCHER_H__ */
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